Fantastic Factories is a dice placement, engine building tabletop game for 1 to 5 players and takes 45 to 60 minutes to play. Players build a set of factories into their compound and then roll dice to use as workers. With over 35 different blueprints, you can discover endless inventive and creative ways your factories can work together.
Different factories have different worker requirements. Some require a pair of matching dice. Some require a specific value. You aren’t stuck with what you roll, though. With training facilities you can manipulate the values of your dice in order to figure out the optimal placement of all your workers! Each turn is a satisfying puzzle to solve.
- 28 dice (16mm) (4 red, 4 blue, 4 green, 4 yellow, 4 purple, and 8 white)
- 50 energy resource tokens
- 30 metal* resource tokens (*clarification: represents metal resources in the game but made out of chipboard)
- 85 goods tokens
- 4 tool label tokens
- 78 blueprint cards
- 18 contractor cards
- 1 first player token
- 5 player boards and player aids
Fantastic Factories comes with over 40 unique blueprint and contractor cards, ensuring each game is a fresh and new experience with lots of replayability.
In Fantastic Factories, your goal is to build the most prestigious buildings and manufacture the most goods. Players start with 4 blueprints and some resources (1 metal, 2 energy). Players also have 4 colored dice that act as their workers.
Each round begins with the market phase. On your turn you either select a face-up blueprint to add into your hand for free or discard a card to hire the corresponding contractor. Contractors have unique effects that allow you do things such as roll additional dice or gain resources.
Once all players have taken a turn, the work phase begins.
During the work phase players take their turns simultaneously. You start by rolling your dice. Then you can take various actions in any order.
You can place your workers on a set of basic actions to gain more resources or draw cards:
You can build cards by discarding another card with the same tool symbol and paying the resource cost:
And finally you can activate your cards (yes, even on the same turn you built it!). Training facilities help you get the correct value workers to run your factories.
Once all players are finished with their turns, the round is complete, and another one begins with the market phase again. If any players have manufactured 12 or more goods or have built 10 or more cards, the following round is the final round.