Glen More II: Chronicles – Kickstarter stretch goals + Metal Coins


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In Glen More II: Chronicles each player represents a Scottish clan leader from the early medieval ages until the 19th century. Will you focus on growing barley for whisky production, invest in cattle to sell on the markets, travel to other clans in the Highlands to cooperate or will you focus on gaining control of many famous lochs and castles?

You will need to make the right decision at the right time.

Collect the most fame and you’ve made it! You win the game and your clan stands above all others. Slàinte mhath!


Glen More II: Chronicles is Matthias Cramer’s successor to his debut game Glen More released in 2010. And it now contains everything to meet his original vision of Glen More.

We decided that Glen More II: Chronicles should consist of 1/3 of

  • what we love about the original Glen More, like the signature rondel, the activation system and the market
  • what we wanted to improve, like much better material, a better game end and a better strategy for small territories
  • what we wanted  to add, like more strategic depth implemented with the Clanboard, a new tile type and the new overbuild tiles

This makes for the great base game that you can enjoy many times.

For great replayability we added eight (!) expansions called Chronicles, each one adding a completely new gameplay element and all of them freely combinable that you can add to the base game.

Material Comparison Original Glen More and Glen More II: Chronicles
Material Comparison Original Glen More and Glen More II: Chronicles

In Glen More II: Chronicles play does not proceed clockwise. The players in the last position on the rondel always move. Players proceed as far as they choose.

  • After taking a tile, it is added to the player’s Home Territory, activating itself and all neighboring tiles. This produces goods, converts barley into whisky, moves Scotsmen and triggers many other effect.
  • When taking a person tile, players can befriend a Clan on the new tactical Clanboard for one-time or ongoing effects.
  • After each of four rounds, a scoring round takes place. Players compare their number of Persons, Landmarks, Whisky casks and Scotsmen in their Home Castle. They receive progressively more Victory Points, the further ahead they are in comparison to the player with the least in each category.
  • An important twist comes into play in the last scoring round: Players lose three Victory Points for each tile their Home Territory is bigger compared to the player with the smallest territory.

The player with the most Victory Points wins the game!


Here’s short (1:38 minute) animated overview of these rules:

The Chronicles are a beautiful system of adding completely new gameplay elements to the base game of Glen More II: Chronicles.

These are not just “a few more tiles doing the same things”. Each of these Chronicles was designed to feel like an additional experience, integrated right into the core mechanic of Glen More II.

All Chronicles can be freely combined for great replayability.

All eight Chronicles are included in the game.

Here’s a detailed overview of all the eight Chronicles:


If you win the boat race, you will win fame (15 VP!) and a cask of Whisky! You will get a bottle of Cod Liver Oil if you lose – which means your Coins do not earn you Victory Points at the end of the game. It’s good to know you will get a surprise present at every Clan Castle you visit on the way.

If you occupy the mountain, every other player needs to pay you tribute in form of cattle, sheep, wood, stone, barley or gold. And later, when it is time to move on, you take everything with you. At that time everyone else will be closer to be the next Highlander! Better hurry!

Invest in whisky cellars and let your clan’s whisky age. Increase its quality by maturing it for many years. But will you manage to sell it and turn your Special Reserve into fame and fortune? The market for Single Cask Whisky is limited and the other Clans can beat you to the market.

We dedicate this Chronicle to game designer Jamey Stegmaier, not only known for his great and innovative games (e.g. Scythe, Viticulture, Charterstone), but also for his Kickstarter Blog, where he shares all his Kickstarter experiences. We thank you very much for this. Slàinte mhath! 

Some ruthless clan leaders learned to use their influence to gain great advantages. This Chronicle adds an additional playing piece – the Englishman – to the rondel. Players can gain control of it by picking up the right landmarks and using a new track on the market to pay for the newly gained privileges.

This will not go down well with the other clans – so beware

Haggis plays a major role in the Scottish tradition of Burns Supper, and your clan’s haggis will compete against the recipes of the other clans. It’s a bit of a gamble. If you add risky ingredients this can mean great fame, but will enough fellow Scotsmen even try it? This is determined for all players by rolling a die.

Yes, Scottish food can be a gamble!

When a story of one of your landmarks is told, you flip the landmark card to the Event Sideand trigger a strong bonus effect. Each Event Side also adds a bonus Victory Point in the end of turn scoring round.

This is our largest Chronicle and adds a new level of complexity, as the turning of the landmarks to the Event Side needs to be well timed and only happens with the right activation of a tile. Tricky. Fun. And full of stories.

The other players might disagree, so a fair vote is called. Will you manage to get your proposal through the vote in the Clan Assembly? Will it be “Aye” or “Nay” for your proposal?

This Chronicle adds a number of end-of-game scorings to Glen More II: Chronicles. However there is the twist: All players vote on each of these categories. And the number of “Aye” and “Nay” votes is limited, so it is important to cleverly place your votes. Else the other clans might snatch up the attractive bonus points!

In this Chronicle players can free mobsters from prison. These add strong (and usually interactive) abilities, but come with a severe penalty: Mobsters cost loads of fame in the form of Victory Points at the end of the game. Players place pennies on the mobsters that reduce the penalty.

It is just a matter of time until someone will free a mobster and use their illegal skills. The other clans will probably not sit idly by and might engage in dubious activities too. Oh my, will this work out well?