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Choose Champions. Destroy enemies. Claim Tears. Ascend.
The gods have been forsaken…
…their bodies shattered as they wept at the betrayal of their sacred covenant. Their tears fell from the heavens as a magnificent rain, each a crystalline shard containing the raw essence of the divine, borne upon the mortal realm by tragedy and sorrow. These are the Godtear, and in each of these gems lies not only the strength to master the petty kingdoms of mortals but the promise of transcendence.
Yet the power of the gods cannot be so easily usurped.
Most creatures are consumed by exposure to such wild and untameable energies, their bodies destroyed in an instant. Instead the Godtear wait for the Chosen, those destined by some unknown force as heirs to the gods. These individuals have risen as mighty Champions among their people, able not only to survive exposure to the Godtear but absorb this potency and claim it as their own.
Allied with other Champions and aided by devoted followers they search far and wide for the remaining shards, each discovery one step further along the path of immortality. The wisest of their number are not fooled by such brotherhood. The ties uniting the Chosen are transient, and respect earned in battle is worth little in this world. It is well known even the most steadfast and honourable shall turn upon each other during the final trials.
For it is only the legacy of few to claim the mantle of ascended godhood…
The first step of playing a game of Godtear is choosing your Champions, there are no factions in Godtear so you can choose whichever Champions you wish!
These Champions are as diverse as the lands from which they hail. Each possesses a unique combination of knowledge, skills, and strengths, all of which will be needed in their quest for godhood.
Champions are loosely categorised into four distinct classes:
SLAYERS are the most familiar type of Champion. They focus on dealing damage to a single target, but their individual methods vary greatly. For example, one Slayer could make brutal shots with a bow from a great distance while another could smash an enemy’s face with their fists while yet another could whip their Followers into ruthless murder machines. Regardless of the methods they employ, however, Slayers are the go-to Champion class for dealing with tough targets.
GUARDIANS concern themselves less with the opposing warbands destruction than with their own warband’s longevity. Most Guardians are extremely tough in their own right, but Guardians are far more varied than walking barriers. Guardians can focus on taking hits for nearby allies, increasing damage reduction for themselves or others, healing friendly models’ wounds, or even returning armies of Followers to the battle.
MAELSTROMS place a greater focus on the quantity of their attacks than their individual quality. These Champions can’t deal as much damage as Slayers against hard targets, but they’re more capable of thinning out the ranks of an opponent’s army. Maelstroms also favour a more fluid fighting style, moving from enemy to enemy rather than going toe-to-toe with a single foe. As with any Godtear class, this can take many forms – from fireballs blasting apart clustered enemies to whirlwind style attacks against every adjacent enemy to effects that chain from foe to foe.
SHAPERS, last but not least, weave the flow of battle to give their warband the upper hand. Shapers typically have at least one ability to move other models (friendly and/or enemy), but they’re also the class that interacts most directly with scenario objectives and the battlefield board. Right down to how they make Skill rolls and deal damage, Shapers are a unique breed, but what they lack in raw offence, they make up for with abilities that can change the course of battle at its pivotal moment.
Choosing which classes to include in your warband can be a tough decision with lots of pros and cons to weigh against one another. Once you consider the unique ways each Champion embodies their class, the decisions become even tougher.
With your Champions selected and gathered together to form your warband you’re ready to play! So, how do you win?
A game of Godtear breaks down into 5 turns and will always end between turn 3 and 5. A combination of Turn Tokens and the Battle Ladder are used to show the ebb and flow of a clash between two warbands.
During a turn the actions and movement of your warband will move the Turn Token towards your end of the Battle Ladder. Your token will move as you take out Champions, cull followers and control Godtears.
Naturally your opponent will be opposing you, trying to drag the Turn Token onto their side of the Ladder. At the end of the turn, the player with the Turn Token in their half of the Battle Ladder wins the turn and gains the number of Victory Points shown on the reverse side of that turn’s Turn Token. Turns increase in value as the action intensifies and then taper off again as the battle nears its conclusion.
The first player to have 5 Victory Points wins the game!
To represent the flow of battle Godtear features a unique turn structure with two phases; Strategic and Tactical. In each of these phases warbands activate differently and have different abilities.
The Strategic Phase begins the turn with a zoomed-out view of the battlefield. Champions plan, set traps and shift their warbands readying for engagement. During this phase each player activates their whole warband.
The Tactical Phase zooms into the action as the engagement begins. Players take turns activating models from their warbands as the plans from the previous phase are set in motion and combat begins.
Mastery of both phases is the key to establishing your legacy on your way to ascension.